Quest list showing 976 - 1000 of 4232 entries

Quest List

Let's bring a bright light again from the huge torch in this prison.

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The prisoner seems uncomfortable in the humid prison. Bring 20 Dehumidifier for the pleasant jail life of the prisoner.

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Since the prison is a humid place, the Dehumidifiers would run out sooner or later. Bring more when they run out.
Reset Time 4:00 am

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As expected, the Dehumidifiers didn't last long. Bring 20 Dehumidifiers again.

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A flower not only brighten up the darkness but also brings peace to a mind. Bring a flower.

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The darkness has been calmed down, but it may become unruly again. When the time comes, I may have to bring another flower.
Reset Time 4:00 am

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Darkness is raging again. Bring a flower. Which flower should I bring this time?

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Little bump on the horn... I can't understand since don't have a horn, but I guess it is supposed to be a bothersome thing. Let's bring 20 pieces of Sandpaper by hunting the Taffies.

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This prisoner who really seems to think of me as a concierge of this prison hotel may call me regularly.
Reset Time 4:00 am

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Why does he need more pieces of Sandpaper? Since he asks, hunt Taffies and bring 20 pieces of Sandpaper.

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Prontera Chief Guard Spiegel asked you to help Villager in distress in the places marked on the map.

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Prontera Chief Guard Spiegel asked you to help Villager in distress in the places marked on the map.

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Prontera Chief Guard Spiegel asked you to help Villager in distress in the places marked on the map.

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Prontera Chief Guard Spiegel asked you to help Villager in distress in the places marked on the map.

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You helped the villager of Prontera. For a while, you need to walk around the town working on defeating the undead.

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You met a village lad trembling from fear. First of all, take the village lad to the village office which is the nearest shelter.

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When you took the village lad to the nearby shelter, he asked you to find a Tool Bag which he lost near the Smelter.

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You found the lost Tool Bag of the village lad in front of the Prontera Smelter.

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You delivered the Tool Bag of the village lad safely. You don't feel so good about it, but let's move on since you have done a good thing.

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Take the girl who was crying after losing her sister to the cathedral which is the nearest shelter.

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Take the girl to her sister in the Knight's building which is another shelter.

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You helped the girl who was crying after being separated from her sister meet her sister.

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Take the soldier to the Knight's building which is the nearest shelter.

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He could have stayed in the Knight's building, but he insisted to go to another place to back up. Let's take him to the village office as he wishes.

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Why is this bluffer solder from Geffen in Prontera? Let's regard it as meaningful to have helped him.

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