Skill: Intense Telekinesis (WL_TELEKINESIS_INTENSE)

WL_TELEKINESIS_INTENSE

Intense Telekinesis / WL_TELEKINESIS_INTENSE

Telekinesis Intense
Max Level: 5
Requirement: Soul Expansion 5
Skill Form: Active
Type: Supportive
Target: Caster
Description: Ghost magic enters caster's
circulatory system, increasing Ghost
magic damage and reducing Variable
Cast Time
and SP cost of spells for 1 minute.
This skill cannot be removed by Clearance
or Dispell.
[Lv 1]:
Ghost Magic Damage x1.4,
-10% Variable Casting Time,
-10% Ghost Magic SP Cost
[Lv 2]:
Ghost Magic Damage x1.8,
-20% Variable Casting Time,
-20% Ghost Magic SP Cost
[Lv 3]:
Ghost Magic Damage x2.2,
-30% Variable Casting Time,
-30% Ghost Magic SP Cost
[Lv 4]:
Ghost Magic Damage x2.6,
-40% Variable Casting Time,
-40% Ghost Magic SP Cost
[Lv 5]:
Ghost Magic Damage x3,
-50% Variable Casting Time,
-50% Ghost Magic SP Cost

Information

  • Target Self
  • Type None
  • Element Neutral
  • Max Level 5
  • Def Penalty 0%
  • Required State Nothing
  • Required Status -1
  • Interrupted?

Parameter

Range

Lv 1 0 cell
Lv 2 0 cell
Lv 3 0 cell
Lv 4 0 cell
Lv 5 0 cell

SP Consumption

Lv 1 100
Lv 2 150
Lv 3 200
Lv 4 250
Lv 5 300

HP Consumption

Lv 1 0
Lv 2 0
Lv 3 0
Lv 4 0
Lv 5 0

Spirit Ball

Lv 1 0
Lv 2 0
Lv 3 0
Lv 4 0
Lv 5 0

Zeny

Lv 1 0 z
Lv 2 0 z
Lv 3 0 z
Lv 4 0 z
Lv 5 0 z

Cast Time

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s

Fixed Cast Time

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s

Global Delay

Lv 1 0,50 s
Lv 2 0,50 s
Lv 3 0,50 s
Lv 4 0,50 s
Lv 5 0,50 s

Walk Delay

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s

Cooldown

Lv 1 300,00 s
Lv 2 300,00 s
Lv 3 300,00 s
Lv 4 300,00 s
Lv 5 300,00 s

Knockback

Lv 1 0 cell
Lv 2 0 cell
Lv 3 0 cell
Lv 4 0 cell
Lv 5 0 cell

Splash

Lv 1 0 cell
Lv 2 0 cell
Lv 3 0 cell
Lv 4 0 cell
Lv 5 0 cell

Ground Layout

Lv 1 0x0 cell
Lv 2 0x0 cell
Lv 3 0x0 cell
Lv 4 0x0 cell
Lv 5 0x0 cell

Ground Range

Lv 1 0 cell
Lv 2 0 cell
Lv 3 0 cell
Lv 4 0 cell
Lv 5 0 cell

Item Catalyst

Doesn't need any item as catalyst

Weapon & Ammo Requirement

Weapon Requirement

Bare Hand
Dagger
1-Handed Sword
2-Handed Sword
1-Handed Spear
2-Handed Spear
1-Handed Axe
2-Handed Axe
Mace
Staff
Bow
Knuckle
Music Instrument
Whip
Book
Katar
Revolver
Rifle
Gatling Gun
Shotgun
Grenade Launcher
Huuma

Ammo Requirement

Arrow
Throwing Dagger
Bullet
Shell
Grenade
Shuriken
Kunai
Cannonball

Prerequisite Skill

To take this skill, the list of skill below -- based on their respective Jobs -- must be learned.

Warlock H

Arch Mage

Prerequisite Skill

Other skill doesn't require this skill


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