Skill: Destructive Hurricane (AG_DESTRUCTIVE_HURRICANE)
Destructive Hurricane / AG_DESTRUCTIVE_HURRICANE
Destructive Hurricane
Max Level: 5
Requirement: Tornado Storm 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Creates a strong wind around you
inflicting Wind elemental magic damage to
targets within range. The damage further
increases based on the caster's Base Level
and SPL. If you Climax status active,
the effect will change according to
the Climax skill level:
Level 1 Climax: Adds an additional hit which
inflicts 500% Wind elemental magic damage.
Level 2 Climax:
Adds an 2 cell knock-back effect.
Level 3 Climax: Increases damage
of Destructive Hurricane by 100%.
Level 4 Climax: Destructive Hurricane
will not inflict damage, but increases MATK
by 100 and Wind elemental magic damage
by 30% for 900 seconds.
Level 5 Climax: Increases AoE to
19x19 cells and increases the damage of
Destructive Hurricane by 70%.
[Lv 1]: MATK 1600%, AoE: 7x7 cells
[Lv 2]: MATK 3200%, AoE: 7x7 cells
[Lv 3]: MATK 4800%, AoE: 9x9 cells
[Lv 4]: MATK 6400%, AoE: 9x9 cells
[Lv 5]: MATK 8000%, AoE: 11x11 cells
Max Level: 5
Requirement: Tornado Storm 3
Skill Form: Active
Type: Magical
Target: Enemies around the caster
Description: Creates a strong wind around you
inflicting Wind elemental magic damage to
targets within range. The damage further
increases based on the caster's Base Level
and SPL. If you Climax status active,
the effect will change according to
the Climax skill level:
Level 1 Climax: Adds an additional hit which
inflicts 500% Wind elemental magic damage.
Level 2 Climax:
Adds an 2 cell knock-back effect.
Level 3 Climax: Increases damage
of Destructive Hurricane by 100%.
Level 4 Climax: Destructive Hurricane
will not inflict damage, but increases MATK
by 100 and Wind elemental magic damage
by 30% for 900 seconds.
Level 5 Climax: Increases AoE to
19x19 cells and increases the damage of
Destructive Hurricane by 70%.
[Lv 1]: MATK 1600%, AoE: 7x7 cells
[Lv 2]: MATK 3200%, AoE: 7x7 cells
[Lv 3]: MATK 4800%, AoE: 9x9 cells
[Lv 4]: MATK 6400%, AoE: 9x9 cells
[Lv 5]: MATK 8000%, AoE: 11x11 cells
Information
- Target Self
- Type Magic
- Element Wind
- Max Level 5
- Def Penalty 0%
- Required State Nothing
- Required Status -1
- Interrupted? ✔
Parameter
Range
Lv 1
0 cell
Lv 2
0 cell
Lv 3
0 cell
Lv 4
0 cell
Lv 5
0 cell
SP Consumption
Lv 1
80
Lv 2
90
Lv 3
100
Lv 4
110
Lv 5
120
HP Consumption
Lv 1
0
Lv 2
0
Lv 3
0
Lv 4
0
Lv 5
0
Spirit Ball
Lv 1
0
Lv 2
0
Lv 3
0
Lv 4
0
Lv 5
0
Zeny
Lv 1
0 z
Lv 2
0 z
Lv 3
0 z
Lv 4
0 z
Lv 5
0 z
Cast Time
Lv 1
4,00 s
Lv 2
4,00 s
Lv 3
4,00 s
Lv 4
4,00 s
Lv 5
4,00 s
Fixed Cast Time
Lv 1
1,50 s
Lv 2
1,50 s
Lv 3
1,50 s
Lv 4
1,50 s
Lv 5
1,50 s
Global Delay
Lv 1
1,00 s
Lv 2
1,00 s
Lv 3
1,00 s
Lv 4
1,00 s
Lv 5
1,00 s
Walk Delay
Lv 1
0,00 s
Lv 2
0,00 s
Lv 3
0,00 s
Lv 4
0,00 s
Lv 5
0,00 s
Cooldown
Lv 1
6,00 s
Lv 2
6,00 s
Lv 3
6,00 s
Lv 4
6,00 s
Lv 5
6,00 s
Knockback
Lv 1
0 cell
Lv 2
0 cell
Lv 3
0 cell
Lv 4
0 cell
Lv 5
0 cell
Splash
Lv 1
3 cell
Lv 2
3 cell
Lv 3
4 cell
Lv 4
4 cell
Lv 5
5 cell
Ground Layout
Lv 1
0x0 cell
Lv 2
0x0 cell
Lv 3
0x0 cell
Lv 4
0x0 cell
Lv 5
0x0 cell
Ground Range
Lv 1
0 cell
Lv 2
0 cell
Lv 3
0 cell
Lv 4
0 cell
Lv 5
0 cell
Item Catalyst
Doesn't need any item as catalyst
Weapon & Ammo Requirement
Weapon Requirement
✔Bare Hand
✔Dagger
✔1-Handed Sword
✔2-Handed Sword
✔1-Handed Spear
✔2-Handed Spear
✔1-Handed Axe
✔2-Handed Axe
✔Mace
✔Staff
✔Bow
✔Knuckle
✔Music Instrument
✔Whip
✔Book
✔Katar
✔Revolver
✔Rifle
✔Gatling Gun
✔Shotgun
✔Grenade Launcher
✔Huuma
Ammo Requirement
✘Arrow
✘Throwing Dagger
✘Bullet
✘Shell
✘Grenade
✘Shuriken
✘Kunai
✘Cannonball
Prerequisite Skill
To take this skill, the list of skill below -- based on their respective Jobs -- must be learned.
Arch Mage
-
Tornado Storm Lv 3
Prerequisite Skill
Other skill doesn't require this skill