Skill: Second Faith (IQ_SECOND_FAITH)

IQ_SECOND_FAITH

Second Faith / IQ_SECOND_FAITH

Second Faith
Max Level: 5
Requirement: First Faith Power 1
Skill Form: Active
Type: Physical Melee
Target: 1 Character
AP Recovery: 1
Description: Can only be used when First
Faith Power
, Judge or Third Exorcism
Flame
is active. Inflicts melee physical
damage to the target marked with
Brand or Judgement Brand and
surrounding enemies. The targed marked with
Brand status will then be marked by
Judgement Brand and it's duration will
be refreshed as well. The damage further
increases based on the caster's
Base Level and POW.
[Lv 1]:
ATK 500%, Brand Duration: +5 seconds,
AoE: 3x3 cells
[Lv 2]:
ATK 1000%, Brand Duration: +5 seconds,
AoE: 3x3 cells
[Lv 3]:
ATK 1500%, Brand Duration: +5 seconds,
AoE: 5x5 cells
[Lv 4]:
ATK 2000%, Brand Duration: +5 seconds,
AoE: 5x5 cells
[Lv 5]:
ATK 2500%, Brand Duration: +5 seconds,
AoE: 7x7 cells

Information

  • Target Enemy
  • Type Weapon
  • Element Weapon
  • Max Level 5
  • Def Penalty 0%
  • Required State Nothing
  • Required Status -1
  • Interrupted?

Parameter

Range

Lv 1 3 cell
Lv 2 3 cell
Lv 3 3 cell
Lv 4 3 cell
Lv 5 3 cell

SP Consumption

Lv 1 36
Lv 2 42
Lv 3 48
Lv 4 54
Lv 5 60

HP Consumption

Lv 1 0
Lv 2 0
Lv 3 0
Lv 4 0
Lv 5 0

Spirit Ball

Lv 1 0
Lv 2 0
Lv 3 0
Lv 4 0
Lv 5 0

Zeny

Lv 1 0 z
Lv 2 0 z
Lv 3 0 z
Lv 4 0 z
Lv 5 0 z

Cast Time

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s

Fixed Cast Time

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s

Global Delay

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s

Walk Delay

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s

Cooldown

Lv 1 1,00 s
Lv 2 1,00 s
Lv 3 1,00 s
Lv 4 1,00 s
Lv 5 1,00 s

Knockback

Lv 1 0 cell
Lv 2 0 cell
Lv 3 0 cell
Lv 4 0 cell
Lv 5 0 cell

Splash

Lv 1 1 cell
Lv 2 1 cell
Lv 3 2 cell
Lv 4 2 cell
Lv 5 3 cell

Ground Layout

Lv 1 0x0 cell
Lv 2 0x0 cell
Lv 3 0x0 cell
Lv 4 0x0 cell
Lv 5 0x0 cell

Ground Range

Lv 1 0 cell
Lv 2 0 cell
Lv 3 0 cell
Lv 4 0 cell
Lv 5 0 cell

Item Catalyst

Doesn't need any item as catalyst

Weapon & Ammo Requirement

Weapon Requirement

Bare Hand
Dagger
1-Handed Sword
2-Handed Sword
1-Handed Spear
2-Handed Spear
1-Handed Axe
2-Handed Axe
Mace
Staff
Bow
Knuckle
Music Instrument
Whip
Book
Katar
Revolver
Rifle
Gatling Gun
Shotgun
Grenade Launcher
Huuma

Ammo Requirement

Arrow
Throwing Dagger
Bullet
Shell
Grenade
Shuriken
Kunai
Cannonball

Prerequisite Skill

To take this skill, the list of skill below -- based on their respective Jobs -- must be learned.

Inquisitor

Prerequisite Skill

This skill --in certain level-- will be used to unlock another skill!

Inquisitor


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