Skill: Dragon Tail (RL_D_TAIL)

RL_D_TAIL

Dragon Tail / RL_D_TAIL

Dragon Tail (Magic Beast Tail)
Max Level: 10
Requirement: Crimson Marker 1, Howling Mine 3
Skill Form: Active
Type: Physical Ranged
Target: Ground
Description: Launches missiles at all
targets in range. If a target is marked
by Crimson Marker, the damage increases
and is affected by the caster's Base Level.
Consumes 1 Dragon Tail Missile.
Requires Grenade Launcher class weapon.
[Lv 1]:
700% Damage, Marked Target: 1400%
[Lv 2]:
900% Damage, Marked Target: 1800%
[Lv 3]:
1100% Damage, Marked Target: 2200%
[Lv 4]:
1300% Damage, Marked Target: 2600%
[Lv 5]:
1500% Damage, Marked Target: 3000%
[Lv 6]:
1700% Damage, Marked Target: 3400%
[Lv 7]:
1900% Damage, Marked Target: 3800%
[Lv 8]:
2100% Damage, Marked Target: 4200%
[Lv 9]:
2300% Damage, Marked Target: 4600%
[Lv 10]:
2500% Damage, Marked Target: 5000%

Information

  • Target Enemy
  • Type Weapon
  • Element Neutral
  • Max Level 10
  • Def Penalty 0%
  • Required State Nothing
  • Required Status -1
  • Interrupted?

Parameter

Range

Lv 1 11 cell
Lv 2 11 cell
Lv 3 11 cell
Lv 4 11 cell
Lv 5 11 cell
Lv 6 11 cell
Lv 7 11 cell
Lv 8 11 cell
Lv 9 11 cell
Lv 10 11 cell

SP Consumption

Lv 1 55
Lv 2 60
Lv 3 65
Lv 4 70
Lv 5 75
Lv 6 80
Lv 7 85
Lv 8 90
Lv 9 95
Lv 10 100

HP Consumption

Lv 1 0
Lv 2 0
Lv 3 0
Lv 4 0
Lv 5 0
Lv 6 0
Lv 7 0
Lv 8 0
Lv 9 0
Lv 10 0

Spirit Ball

Lv 1 0
Lv 2 0
Lv 3 0
Lv 4 0
Lv 5 0
Lv 6 0
Lv 7 0
Lv 8 0
Lv 9 0
Lv 10 0

Zeny

Lv 1 0 z
Lv 2 0 z
Lv 3 0 z
Lv 4 0 z
Lv 5 0 z
Lv 6 0 z
Lv 7 0 z
Lv 8 0 z
Lv 9 0 z
Lv 10 0 z

Cast Time

Lv 1 1,20 s
Lv 2 1,40 s
Lv 3 1,60 s
Lv 4 1,80 s
Lv 5 2,00 s
Lv 6 2,20 s
Lv 7 2,40 s
Lv 8 2,60 s
Lv 9 2,80 s
Lv 10 3,00 s

Fixed Cast Time

Lv 1 0,24 s
Lv 2 0,28 s
Lv 3 0,32 s
Lv 4 0,36 s
Lv 5 0,40 s
Lv 6 0,44 s
Lv 7 0,48 s
Lv 8 0,52 s
Lv 9 0,56 s
Lv 10 0,60 s

Global Delay

Lv 1 1,00 s
Lv 2 1,00 s
Lv 3 1,00 s
Lv 4 1,00 s
Lv 5 1,00 s
Lv 6 1,00 s
Lv 7 1,00 s
Lv 8 1,00 s
Lv 9 1,00 s
Lv 10 1,00 s

Walk Delay

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s
Lv 6 0,00 s
Lv 7 0,00 s
Lv 8 0,00 s
Lv 9 0,00 s
Lv 10 0,00 s

Cooldown

Lv 1 3,50 s
Lv 2 3,50 s
Lv 3 3,50 s
Lv 4 3,50 s
Lv 5 3,50 s
Lv 6 3,50 s
Lv 7 3,50 s
Lv 8 3,50 s
Lv 9 3,50 s
Lv 10 3,50 s

Knockback

Lv 1 0 cell
Lv 2 0 cell
Lv 3 0 cell
Lv 4 0 cell
Lv 5 0 cell
Lv 6 0 cell
Lv 7 0 cell
Lv 8 0 cell
Lv 9 0 cell
Lv 10 0 cell

Splash

Lv 1 1 cell
Lv 2 1 cell
Lv 3 1 cell
Lv 4 1 cell
Lv 5 1 cell
Lv 6 1 cell
Lv 7 1 cell
Lv 8 1 cell
Lv 9 1 cell
Lv 10 1 cell

Ground Layout

Lv 1 0x0 cell
Lv 2 0x0 cell
Lv 3 0x0 cell
Lv 4 0x0 cell
Lv 5 0x0 cell
Lv 6 0x0 cell
Lv 7 0x0 cell
Lv 8 0x0 cell
Lv 9 0x0 cell
Lv 10 0x0 cell

Ground Range

Lv 1 0 cell
Lv 2 0 cell
Lv 3 0 cell
Lv 4 0 cell
Lv 5 0 cell
Lv 6 0 cell
Lv 7 0 cell
Lv 8 0 cell
Lv 9 0 cell
Lv 10 0 cell

Weapon & Ammo Requirement

Weapon Requirement

Bare Hand
Dagger
1-Handed Sword
2-Handed Sword
1-Handed Spear
2-Handed Spear
1-Handed Axe
2-Handed Axe
Mace
Staff
Bow
Knuckle
Music Instrument
Whip
Book
Katar
Revolver
Rifle
Gatling Gun
Shotgun
Grenade Launcher
Huuma

Ammo Requirement

Arrow
Throwing Dagger
Bullet
Shell
Grenade
Shuriken
Kunai
Cannonball

Prerequisite Skill

To take this skill, the list of skill below -- based on their respective Jobs -- must be learned.

Rebellion

Prerequisite Skill

Other skill doesn't require this skill


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