Skill: Fire Pillar (WZ_FIREPILLAR)

WZ_FIREPILLAR

Fire Pillar / WZ_FIREPILLAR

Fire Pillar
Max Level: 10
Requirement: Fire Wall 1
Skill Form: Active
Type: Magical
Target: Ground
Description: Summons a pillar of flame
on a targeted spot that will deal Fire
elemental magic damage to enemies that come
into contact with it. If no one steps on it
for 30 seconds, it will disappear.
You can place up to 5 Fire Pillars
at once and consumes 1 Blue Gemstone
with level 6 and above. Also it can't be placed
if there is an enemy standing on that cell already.
[Lv 1]:
Hits: 3, Effect Range: 3x3 cells
[Lv 2]:
Hits: 4, Effect Range: 3X3 cells
[Lv 3]:
Hits: 5, Effect Range: 3X3 cells
[Lv 4]:
Hits: 6, Effect Range: 3X3 cells
[Lv 5]:
Hits: 7, Effect Range: 3X3 cells
[Lv 6]:
Hits: 8, Effect Range: 7x7 cells
[Lv 7]:
Hits: 9, Effect Range: 7x7 cells
[Lv 8]:
Hits: 10 Effect Range: 7x7 cells
[Lv 9]:
Hits: 11, Effect Range: 7x7 cells
[Lv 10]:
Hits: 12, Effect Range: 7x7 Cells

Information

  • Target Ground
  • Type Magic
  • Element Fire
  • Max Level 10
  • Def Penalty 0%
  • Required State Nothing
  • Required Status -1
  • Interrupted?

Parameter

Range

Lv 1 9 cell
Lv 2 9 cell
Lv 3 9 cell
Lv 4 9 cell
Lv 5 9 cell
Lv 6 9 cell
Lv 7 9 cell
Lv 8 9 cell
Lv 9 9 cell
Lv 10 9 cell

SP Consumption

Lv 1 75
Lv 2 75
Lv 3 75
Lv 4 75
Lv 5 75
Lv 6 75
Lv 7 75
Lv 8 75
Lv 9 75
Lv 10 75

HP Consumption

Lv 1 0
Lv 2 0
Lv 3 0
Lv 4 0
Lv 5 0
Lv 6 0
Lv 7 0
Lv 8 0
Lv 9 0
Lv 10 0

Spirit Ball

Lv 1 0
Lv 2 0
Lv 3 0
Lv 4 0
Lv 5 0
Lv 6 0
Lv 7 0
Lv 8 0
Lv 9 0
Lv 10 0

Zeny

Lv 1 0 z
Lv 2 0 z
Lv 3 0 z
Lv 4 0 z
Lv 5 0 z
Lv 6 0 z
Lv 7 0 z
Lv 8 0 z
Lv 9 0 z
Lv 10 0 z

Cast Time

Lv 1 1,92 s
Lv 2 1,73 s
Lv 3 1,54 s
Lv 4 1,34 s
Lv 5 1,15 s
Lv 6 0,96 s
Lv 7 0,77 s
Lv 8 0,58 s
Lv 9 0,38 s
Lv 10 0,19 s

Fixed Cast Time

Lv 1 0,48 s
Lv 2 0,43 s
Lv 3 0,38 s
Lv 4 0,34 s
Lv 5 0,29 s
Lv 6 0,24 s
Lv 7 0,19 s
Lv 8 0,14 s
Lv 9 0,10 s
Lv 10 0,05 s

Global Delay

Lv 1 1,00 s
Lv 2 1,00 s
Lv 3 1,00 s
Lv 4 1,00 s
Lv 5 1,00 s
Lv 6 1,00 s
Lv 7 1,00 s
Lv 8 1,00 s
Lv 9 1,00 s
Lv 10 1,00 s

Walk Delay

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s
Lv 6 0,00 s
Lv 7 0,00 s
Lv 8 0,00 s
Lv 9 0,00 s
Lv 10 0,00 s

Cooldown

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s
Lv 6 0,00 s
Lv 7 0,00 s
Lv 8 0,00 s
Lv 9 0,00 s
Lv 10 0,00 s

Knockback

Lv 1 0 cell
Lv 2 0 cell
Lv 3 0 cell
Lv 4 0 cell
Lv 5 0 cell
Lv 6 0 cell
Lv 7 0 cell
Lv 8 0 cell
Lv 9 0 cell
Lv 10 0 cell

Splash

Lv 1 1 cell
Lv 2 1 cell
Lv 3 1 cell
Lv 4 1 cell
Lv 5 1 cell
Lv 6 2 cell
Lv 7 2 cell
Lv 8 2 cell
Lv 9 2 cell
Lv 10 2 cell

Ground Layout

Lv 1 0x0 cell
Lv 2 0x0 cell
Lv 3 0x0 cell
Lv 4 0x0 cell
Lv 5 0x0 cell
Lv 6 0x0 cell
Lv 7 0x0 cell
Lv 8 0x0 cell
Lv 9 0x0 cell
Lv 10 0x0 cell

Ground Range

Lv 1 1 cell
Lv 2 1 cell
Lv 3 1 cell
Lv 4 1 cell
Lv 5 1 cell
Lv 6 1 cell
Lv 7 1 cell
Lv 8 1 cell
Lv 9 1 cell
Lv 10 1 cell

Item Catalyst

Weapon & Ammo Requirement

Weapon Requirement

Bare Hand
Dagger
1-Handed Sword
2-Handed Sword
1-Handed Spear
2-Handed Spear
1-Handed Axe
2-Handed Axe
Mace
Staff
Bow
Knuckle
Music Instrument
Whip
Book
Katar
Revolver
Rifle
Gatling Gun
Shotgun
Grenade Launcher
Huuma

Ammo Requirement

Arrow
Throwing Dagger
Bullet
Shell
Grenade
Shuriken
Kunai
Cannonball

Prerequisite Skill

To take this skill, the list of skill below -- based on their respective Jobs -- must be learned.

Wizard

High Wizard

Warlock H

Expanded Super Novice

Arch Mage

Prerequisite Skill

Other skill doesn't require this skill


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