Skill: Water Ball (WZ_WATERBALL)

WZ_WATERBALL

Water Ball / WZ_WATERBALL

Water Ball
Max Level: 5
Requirement: Cold Bolt 1, Lightning Bolt 1
Skill Form: Active
Type: Magical
Target: 1 Character
Description: Hurls spheres of water at
high velocity at a targeted enemy.
Caster must be standing in Water in
order to cast Water Ball and cannot be
used in an underwater map. Detection
range of Water cells increases
with skill level and can be used on skill
effects such as Deluge.
[Lv 1]:
MATK 130% each Hit, Water Cells: 1x1
[Lv 2]:
MATK 160% each Hit, Water Cells: 3x3
[Lv 3]:
MATK 190% each Hit, Water Cells: 3x3
[Lv 4]:
MATK 220% each Hit, Water Cells: 5x5
[Lv 5]:
MATK 250% each Hit, Water Cells: 5x5

Information

  • Target Enemy
  • Type Magic
  • Element Water
  • Max Level 5
  • Def Penalty 0%
  • Required State Standing on a water
  • Required Status -1
  • Interrupted?

Parameter

Range

Lv 1 9 cell
Lv 2 9 cell
Lv 3 9 cell
Lv 4 9 cell
Lv 5 9 cell

SP Consumption

Lv 1 15
Lv 2 20
Lv 3 20
Lv 4 25
Lv 5 25

HP Consumption

Lv 1 0
Lv 2 0
Lv 3 0
Lv 4 0
Lv 5 0

Spirit Ball

Lv 1 0
Lv 2 0
Lv 3 0
Lv 4 0
Lv 5 0

Zeny

Lv 1 0 z
Lv 2 0 z
Lv 3 0 z
Lv 4 0 z
Lv 5 0 z

Cast Time

Lv 1 0,64 s
Lv 2 1,28 s
Lv 3 1,92 s
Lv 4 2,56 s
Lv 5 3,20 s

Fixed Cast Time

Lv 1 0,16 s
Lv 2 0,32 s
Lv 3 0,48 s
Lv 4 0,64 s
Lv 5 0,80 s

Global Delay

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s

Walk Delay

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s

Cooldown

Lv 1 0,00 s
Lv 2 0,00 s
Lv 3 0,00 s
Lv 4 0,00 s
Lv 5 0,00 s

Knockback

Lv 1 0 cell
Lv 2 0 cell
Lv 3 0 cell
Lv 4 0 cell
Lv 5 0 cell

Splash

Lv 1 0 cell
Lv 2 0 cell
Lv 3 0 cell
Lv 4 0 cell
Lv 5 0 cell

Ground Layout

Lv 1 0x0 cell
Lv 2 1x1 cell
Lv 3 1x1 cell
Lv 4 2x2 cell
Lv 5 2x2 cell

Ground Range

Lv 1 0 cell
Lv 2 0 cell
Lv 3 0 cell
Lv 4 0 cell
Lv 5 0 cell

Item Catalyst

Doesn't need any item as catalyst

Weapon & Ammo Requirement

Weapon Requirement

Bare Hand
Dagger
1-Handed Sword
2-Handed Sword
1-Handed Spear
2-Handed Spear
1-Handed Axe
2-Handed Axe
Mace
Staff
Bow
Knuckle
Music Instrument
Whip
Book
Katar
Revolver
Rifle
Gatling Gun
Shotgun
Grenade Launcher
Huuma

Ammo Requirement

Arrow
Throwing Dagger
Bullet
Shell
Grenade
Shuriken
Kunai
Cannonball

Prerequisite Skill

To take this skill, the list of skill below -- based on their respective Jobs -- must be learned.

Wizard

High Wizard

Warlock H

Expanded Super Novice

Arch Mage

Prerequisite Skill

Other skill doesn't require this skill


A B C D E F G H I J K L M N O P Q R S T U V W X Y Z