Skill: Magnetic Field (NC_MAGNETICFIELD)
Magnetic Field / NC_MAGNETICFIELD
Magnetic Field
Max Level: 3
Requirement: Emergency Cool 1
Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Description: Generates an electro
magnetic field around the caster,
that temporarily immobilizing all enemies
within a 5x5 cells range. Enemy in
hovering state isn't affected by this
skill. This skill continuously drains
target's SP. Enemies attacked by Earth
elemental attack or Quagmire will be
released from this skill's effect.
Requires Magnetic Field Generator and
consumes 2 Mado Gear Fuels.
[Lv 1]: Prevents movement for 4 secs,
50 SP drained per sec.
[Lv 2]: Prevents movement for 6 secs,
50 SP drained per sec.
[Lv 3]: Prevents movement for 8 secs,
50 SP drained per sec.
Max Level: 3
Requirement: Emergency Cool 1
Skill Form: Active
Type: Debuff
Target: Enemies around the caster
Description: Generates an electro
magnetic field around the caster,
that temporarily immobilizing all enemies
within a 5x5 cells range. Enemy in
hovering state isn't affected by this
skill. This skill continuously drains
target's SP. Enemies attacked by Earth
elemental attack or Quagmire will be
released from this skill's effect.
Requires Magnetic Field Generator and
consumes 2 Mado Gear Fuels.
[Lv 1]: Prevents movement for 4 secs,
50 SP drained per sec.
[Lv 2]: Prevents movement for 6 secs,
50 SP drained per sec.
[Lv 3]: Prevents movement for 8 secs,
50 SP drained per sec.
Information
- Target Self
- Type None
- Element Neutral
- Max Level 3
- Def Penalty 0%
- Required State Has Madogear
- Required Status -1
- Interrupted? ✔
Parameter
Range
Lv 1
0 cell
Lv 2
0 cell
Lv 3
0 cell
SP Consumption
Lv 1
60
Lv 2
70
Lv 3
80
HP Consumption
Lv 1
0
Lv 2
0
Lv 3
0
Spirit Ball
Lv 1
0
Lv 2
0
Lv 3
0
Zeny
Lv 1
0 z
Lv 2
0 z
Lv 3
0 z
Cast Time
Lv 1
0,00 s
Lv 2
0,00 s
Lv 3
0,00 s
Fixed Cast Time
Lv 1
0,00 s
Lv 2
0,00 s
Lv 3
0,00 s
Global Delay
Lv 1
0,00 s
Lv 2
0,00 s
Lv 3
0,00 s
Walk Delay
Lv 1
0,00 s
Lv 2
0,00 s
Lv 3
0,00 s
Cooldown
Lv 1
20,00 s
Lv 2
15,00 s
Lv 3
10,00 s
Knockback
Lv 1
0 cell
Lv 2
0 cell
Lv 3
0 cell
Splash
Lv 1
2 cell
Lv 2
2 cell
Lv 3
2 cell
Ground Layout
Lv 1
0x0 cell
Lv 2
0x0 cell
Lv 3
0x0 cell
Ground Range
Lv 1
0 cell
Lv 2
0 cell
Lv 3
0 cell
Item Catalyst
-
All
Magic Gear Fuel x2
-
All
Magic Gear Fuel x2
-
All
Magic Gear Fuel x2
-
Equip
Magnetic Field Generator [1]
Weapon & Ammo Requirement
Weapon Requirement
✔Bare Hand
✔Dagger
✔1-Handed Sword
✔2-Handed Sword
✔1-Handed Spear
✔2-Handed Spear
✔1-Handed Axe
✔2-Handed Axe
✔Mace
✔Staff
✔Bow
✔Knuckle
✔Music Instrument
✔Whip
✔Book
✔Katar
✔Revolver
✔Rifle
✔Gatling Gun
✔Shotgun
✔Grenade Launcher
✔Huuma
Ammo Requirement
✘Arrow
✘Throwing Dagger
✘Bullet
✘Shell
✘Grenade
✘Shuriken
✘Kunai
✘Cannonball
Prerequisite Skill
To take this skill, the list of skill below -- based on their respective Jobs -- must be learned.
Mechanic H
-
Emergency Cool Lv 1
Meister
-
Emergency Cool Lv 1
Prerequisite Skill
This skill --in certain level-- will be used to unlock another skill!
Mechanic H
-
Neutral Barrier Lv 2
Meister
-
Neutral Barrier Lv 2