|
1000122 |
Automatic Modification Module(Attack Power) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000123 |
Automatic Modification Module(Magic Power) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000124 |
Automatic Modification Module(Shooter) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000125 |
Automatic Modification Module(Fast) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000126 |
Automatic Modification Module(Caster) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000127 |
Automatic Modification Module(Critical) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000128 |
Automatic Modification Module(Magical Force) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000129 |
Automatic Modification Module(Attacker Force) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000130 |
Automatic Modification Module(Range Force) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000131 |
Automatic Modification Module(Critical Force) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000132 |
Automatic Modification Module(Recovery Force) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000133 |
Automatic Modification Module(After Skill Delay) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000134 |
Automatic Modification Module(Above All) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000135 |
Automatic Module (Above All) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000136 |
Automatic Modification Module(Drain Life) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000137 |
Automatic Modification Module(Drain Soul) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000138 |
Automatic Modification Module(Magic Healing) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000139 |
Automatic Modification Module(Magic Soul) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000140 |
Automatic Modification Module(Power Force) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000141 |
Automatic Modification Module(Robust) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000142 |
Automatic Modification Module(Powerful) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000143 |
Automatic Modification Module(All Force) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000144 |
Automatic Module(Unlimited Vital) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000145 |
Automatic Module(Spell Buster) |
Event |
|
1 |
1,0 |
0 z |
0 z |
|
1000146 |
Automatic Module(Firing Shot) |
Event |
|
1 |
1,0 |
0 z |
0 z |